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	<title>Balázs Sebestény's Blog &#187; flash</title>
	<atom:link href="http://balazs.sebesteny.com/category/flash/feed/" rel="self" type="application/rss+xml" />
	<link>http://balazs.sebesteny.com</link>
	<description>flash and flex developer</description>
	<pubDate>Tue, 08 Dec 2009 23:56:16 +0000</pubDate>
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			<item>
		<title>Document class from SWC</title>
		<link>http://balazs.sebesteny.com/document-class-from-swc/</link>
		<comments>http://balazs.sebesteny.com/document-class-from-swc/#comments</comments>
		<pubDate>Thu, 30 Apr 2009 07:46:57 +0000</pubDate>
		<dc:creator>sebi</dc:creator>
		
		<category><![CDATA[flash]]></category>

		<category><![CDATA[cs4]]></category>

		<category><![CDATA[ide]]></category>

		<guid isPermaLink="false">http://balazs.sebesteny.com/?p=392</guid>
		<description><![CDATA[I&#8217;m sure there are some logical explanation for this, but I don&#8217;t know the answer, why the Flash CS4&#8217;s compiler doesn&#8217;t allow to use a class from a swc file added as Library as Document class.

I tried to do this, to help our designers, and don&#8217;t force them to checkout a whole bunch of class [...]]]></description>
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		<item>
		<title>AMFPHP ByteArray encoding issue</title>
		<link>http://balazs.sebesteny.com/amfphp-bytearray-encoding-issue/</link>
		<comments>http://balazs.sebesteny.com/amfphp-bytearray-encoding-issue/#comments</comments>
		<pubDate>Tue, 14 Apr 2009 02:42:31 +0000</pubDate>
		<dc:creator>sebi</dc:creator>
		
		<category><![CDATA[actionscript]]></category>

		<category><![CDATA[flash]]></category>

		<category><![CDATA[flex]]></category>

		<category><![CDATA[amfphp]]></category>

		<category><![CDATA[ByteArray]]></category>

		<category><![CDATA[encoding]]></category>

		<guid isPermaLink="false">http://balazs.sebesteny.com/?p=382</guid>
		<description><![CDATA[Todays lesson about AMFPHP and ByteArrays.
Let me share some experience about sending ByteArrays to AMFPHP, store them in BLOB fields in MySQL, and after send them back to a Flash client.

Last week I start to develop some funny application, which includes to open image files, crop some part of it, store it in some backend, [...]]]></description>
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		<item>
		<title>Compiling ActionScript conditionally</title>
		<link>http://balazs.sebesteny.com/compiling-actionscript-conditionally/</link>
		<comments>http://balazs.sebesteny.com/compiling-actionscript-conditionally/#comments</comments>
		<pubDate>Sat, 25 Oct 2008 17:42:04 +0000</pubDate>
		<dc:creator>sebi</dc:creator>
		
		<category><![CDATA[flash]]></category>

		<category><![CDATA[compiler]]></category>

		<category><![CDATA[cs4]]></category>

		<guid isPermaLink="false">http://balazs.sebesteny.com/?p=276</guid>
		<description><![CDATA[An other juicy feature added to the Flash CS4 compiler is the conditional compile.
This is a feature the mxmlc compiler knows for a while, but recently added it to the Flash IDE too. You can define your constants in the Publish Settings &#38;raquo; Flash &#38;raquo; Advanced ActionScript 3.0 Settings &#38;raquo; Config constants tab.
After you added it to [...]]]></description>
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		<title>Flash CS4 and the Embed metadata</title>
		<link>http://balazs.sebesteny.com/flash-cs4-and-the-embed-metadata/</link>
		<comments>http://balazs.sebesteny.com/flash-cs4-and-the-embed-metadata/#comments</comments>
		<pubDate>Sat, 25 Oct 2008 17:01:15 +0000</pubDate>
		<dc:creator>sebi</dc:creator>
		
		<category><![CDATA[flash]]></category>

		<category><![CDATA[cs4]]></category>

		<category><![CDATA[embed]]></category>

		<category><![CDATA[flex]]></category>

		<category><![CDATA[metadata]]></category>

		<guid isPermaLink="false">http://balazs.sebesteny.com/?p=268</guid>
		<description><![CDATA[Looks like Adobe added an interesting feature to the Flash CS4 IDE. They added support for Flex metadata, like [Embed].

You can embed you assets in to your application like you do it in Flex:

package
&#123;
&#160;
	import flash.display.DisplayObject
	import flash.display.MovieClip	
&#160;
	public class Test extends MovieClip
	&#123;
		&#91;Embed&#40; source=&#34;Untitled-1.jpg&#34; &#41; &#93;
		private var pictureClass:Class;
&#160;
		public function Test&#40;&#41;
		&#123;
			var pictureObject:DisplayObject = new pictureClass&#40;&#41; as DisplayObject
			addChild&#40; pictureObject &#41;
		&#125;
	&#125;
&#125;

When [...]]]></description>
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